Opencl ati mac os x


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  3. Apple Defends Killing OpenGL, OpenCL as Developers Threaten Revolt - ExtremeTech
  4. Mac computers that use OpenCL and OpenGL graphics

MacBook Air "Core 2 Duo" 1. MacBook Air "Core 2 Duo" 2. MacBook Pro "Core 2 Duo" 2. Mac mini "Core 2 Duo" 2. Mac Pro "Eight Core" 2. Mac Pro "Quad Core" 2. Xserve Xeon Nehalem 2. For a bit more on the potential of OpenCL, you also may be interested in reading a brief piece from ArsTechnica. For complete disclaimer and copyright information please read and understand the Terms of Use and the Privacy Policy before using EveryMac. The basic question is though are you part of the solution or part of the problem? The challenges of parallel computing are simple to enumerate: Albert Einstein. Snow Leopard OpenCL is incompatible to the standard in a number of places.

Doesn't wonder me. Worth mentioning books for OpenCL: Cheers, Alexander. Well now you have the opportunity to code using the new features of OpenCL 1.

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It's just annoying to have to use all the workarounds to also keep the code running on the Snow Leopard based Laptop. Therefore I am actually really looking forward to the official release of Lion. CLH 1.

OpenCL 1. OpenCL C 1. And for me time to buy a magic track pad. This means that a lot of optimization has been done. Lion OS X is going to provide a lot of exciting surprises One of the most interesting things I observed is that for instance the OpenCL application qjulia Apple's raytracing of a 4D quaternion gives a static 95fps opposed to 40 fps in Snow Leopard. Even OCLinfo does not work Something does not go well on the wrapper. Anyway by avoiding the execution of the Kernel the info output is that OpenCL 1.

Save the bundle before you alter it just in case.

Project down for maintenance

OpenCL offers this transition. I know this is due to Apple wanting to provide a complete and stable environment, but giving the user the opportunity to get a recent driver for their graphics card would also be nice. Are they more capable than the LuxRender devs, or simply more committed? Could it be because Side FX and BMD have the resources to devote full time devs to getting it to work and probably have commercial support contracts with Apple giving them direct access to the core OpenCL team?

How many devs does Autodesk have for instance? Its got to be three figures; I'd bet that their Mac OS X team alone is bigger than the full time paid staff of Blender and Luxrender combined. Considering they aren't making a living out of developing Lux, I'd say Paolo and everyone else who contributes wins the 'commitment' prize hands down. Maybe an online petition could get some attention from the Blender Institute?

The main issue is again resourcing, but even beyond this, there are other things to consider. The BI has to some extent made a conscious decision to stick with 'outdated' OpenGL because Blender is for everyone, anywhere who may want to get into 3D. And its not just in smaller economies; I've worked in schools in affluent parts of the word which are using PCs more than 9 years old running even older OSs and with software OpenGL implementations. Updating OpenGL touches so much of the Blender code base that it has taken literally years of hard work by just one or two people to rewrite things to make an update possible.

This work is largely unnoticed because it involves major structural changes that are not visible to users. This development is happening as fast as it can given the limited resources. If you really want to encourage BI to adopt a higher OpenGL then contribute to their dev fund rather than bashing them with a petition. I'm sure Ton and the others are more than aware of the need to evolve and update their great software. I hear what you're saying in the OpenCL front, but I'm inclined to think the truth of the matter is closer to what Johann said.

You speak truth with regard to the BI targeting as many users as possible by keeping the system requirements for Blender so ghetto.

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  • Apple Defends Killing OpenGL, OpenCL as Developers Threaten Revolt.
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And for that reason, I really don't understand what the point of writing to Tim Cook is, nor the point of creating an online petition. The number of Apple customers potentially affected by these issues is so small, it might as well be zero. I mean, Paolo's letter might as well read: Well, I work with a group of developers on a free rendering engine that even fewer of your customers use, or have heard of. So anyway, I was wondering if you could direct some engineering resources to make our stuff work with your stuff - we're pretty sure the problem lies at your end.

BTW - I wasn't seriously suggesting an online petition to the Blender Institute - that was supposed to be a facetious response to Johny's suggestion above ;-. The Blender Institute actually do have the resources to modernise the OpenGL APIs used by Blender currently - they've simply chosen to prioritise other features and development targets right now.

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That's totally their prerogative, obviously. To those who keep saying that Blender is free. That is quite an expensive FREE. My apologies if I misunderstand you ALANTI, but by your logic, an early morning walk in the local park isn't free, because citizens paid taxes and rates to the local government to cover the costs of establishing the park, and the ongoing wages of the people who maintain the park.

I suspect you're trying to make a point, I'm just not sure what it is How about giving some attention to the AMD issues? I was a mac fan - have for many years - and I invested into a fully loaded Mac Pro, anticipating that the dual AMD D cards would give my 3D rendering applications that leverage OpenCL an enormous performance increase.

OpenCL vs Metal for Adobe Rendering on a Mac, September 2018

However, I quickly discovered that would not be the case. What a waste! I saw the trouble that developers were having with getting OpenCL to work and the complete lack of interest or response from Tim Cook or anyone at Apple and so made the only decision I could - I sold my brand new Mac Pro for a loss and built a PC with a Titan X card that functions flawlessly with all of my applications.

Apple Defends Killing OpenGL, OpenCL as Developers Threaten Revolt - ExtremeTech

Congrats Apple, you've killed my loyalty. To add a profile picture to your message, register your email address with Gravatar. To protect your email address, create an account on BlenderNation and log in when posting a message. Notify me of followup comments via e-mail. You can also subscribe without commenting. You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Paolo Ciccone writes: Here is the text of my email: Read the letter here. Ton Roosendaal threw in his support too: Patrick Depoix on May 4, Miles on May 5, Personally I don't use apple products, this is my principal point. Bart on May 4, Please take your homophobic comments somewhere else. This is why Linux is so important.

Mac computers that use OpenCL and OpenGL graphics

Brian Lockett on May 4, Personal Pet-Peevish Correction: Jason on May 4, It's important because it's competition. Brian Lockett on May 5, Bart on May 5, Luc on May 4, I t's a shame and a waste of money to buy a Mac for graphic work. Rafael on May 4, DarkCrescent on May 5, Apple always rip off people, especially the younger teens. John Haiducek on May 4, Glad my Macs are all dual boot. I'll just keep running Linux as my primary OS Luke on May 4, I think there was a caching issue - you should be able to see everything again now.

Apple owns Beats by Dre Thing with Apple is they go where the money is while most others don't or cannot do that. Just more proof that OSX is a kiddie platform. TL Morris on May 4, ST or external GPU rigs: TL Morris on May 5, Be interested to see some final render results and times using this set-up. Reavenk on May 5, Johny on May 5, Maybe an online petition could get some attention from Apple? Diogo RG on May 5, Want Apple attention?